These spells cost 60,000 Gil to purchase (or 40,000 Gil in the Easy Mode and GBA versions). What classes may use which spells is defined in a separate table. Knight/PaladinRogue/NinjaMonk/MasterRed Mage/WizardWhite Mage/WizardBlack Mage/Wizard. Black Magic What do the Level 8 spells do? White Magic Base LUCK reduced to 1. Gamefaqs.gamespot.com Miscellaneous --- I. I have FF1 for the GBA, so i don't know if its the same. Mere finger speed and sweat are no match for the ch... EarthBound Beginnings is finally released! As you level your character levels up, you can buy new, higher level spells for them. Name Enemy Location Type Aspect Rank Own; No. What level should I be at for the final dungeon. Vice versa, support spells should be given to the Red Mage, because they always succeed anyway. A war machine of spell damage! The Legacy of Erdrick Continues... He learns all Black Magic spells, allowing him to cast destructive forces upon groups of enemies. However this doesn t mean you can cast level 8 spells the second you have enough MP. 60 + (15 for every 2 Int) HP Fire damage, Approx. This is under "Learning Spells of 1st level or higher" in the book. Debuff spells should all be given to the Black Mage, because they can miss often if given to the Red Mage. 264 HP + (66 HP for every 10 Int), Approx. JeffLudwig.com © Please be as detailed as you can when making an answer. Turn east and follow the path through the woods until you reach a spring. (For each class, Wm and Bm.). The Dragon mail automatically reduces damages from any element as if it was embedded with NulAll. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY.If you want to ask a question for this game, please use the ask a question box which is above on the right. 22whiterabbit22 - 10 years ago. Ok, this is pretty obvious. Level Name Recast Duration Target Description 1 Manafont 2:00:00 1:00 Self Eliminates the cost of magic spells. Recommended Level 8 Spells: FADE, WALL, ZAP!, XXXX. 160 + (40 for every 2 Int) HP Death damage, Approx. 09-11-2005, 04:59 PM #4 6 + (2 for every 2 Int) HP Dark damage, Approx. Dragon Warrior...the epic beginning of a new era in video games. Cornelia has the level 1 spells for both black and white magic. Recommended level: 30 Warmech can be fought at the bridge before Tiamat's chamber. Gains 3 MDEF/level 12 + (6 for every 2 Int) HP Ice damage, Approx. Final Fantasy 1 Spell List. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: LOK2 was dumb as well, come to think of it. Teleport party to previous dungeon floor. 16 HP + (16 HP for every 10 Int), Approx. Sound off in the comments on any we missed and what they do! ALL RIGHTS RESERVED. Also, to lengthen the thread some, we'll include enemy spells. Type Level Price. Once you have finished upgrading your equipment, exit the city and launch the airship. Last edited by Black Mage FF1; 09-11-2005 at 01:34 AM . This is a Role playing Game filled with Adventures and Challenges. 200 + (36 for every 2 Int) HP magic damage, 25684 Final Fantasy Dawn of Souls downloads. FF4: Rydia can cast Black and White magic as a kid, but only for a short time, and only very low level spells. Walk north to the item shop and keep going until you see the clinic. 3.0 Some classes (like White Wizards and Black Wizards) can only learn one type of magic. 32 + (6 for every 2 Int) HP Fire damage : Rog, R-Mag, B-Mag 600 : Hold : 6 : One enemy It is the second most powerful enemy in the game, and you are rewarded handsomely for its defeat. What do the Level 8 spells do? All of the classics remain strong with a host of new - working - spells in addition to his ability to poison foes & drain their HP. The level of the spell, which determines which jobs can cast it and what level mp it takes to cast Level The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus BLACK MAGE. Stand in front of the spring and go into your inventory, then select the Bottle. Defense comes first, so dish out the defensive spells before total combat. 144 HP + (48 HP for every 10 Int), Approx. A comprehensive listing of the white and black magic spells available in Final Fantasy (FF, FF1, FFI, NES, Virtual Console) Final Fantasy. All Magic, by category The other spells you wish to use on level 1 are up to you. 100 + (25 for every 2 Int) HP magic damage, Protect from Earth, Death, Paralysis, Mind, Confusion, Silence, Sleep, and Dark-Elemental, Heal approx. React to his special NUCLEAR attack with AFIR, and just hit him with everything you have. FF6: The Gem Box relic (known as Soul of Thamasa in FF6 Advance), allows the wearer to perform Doublecast. Please see my disclaimers. 48 HP + (24 HP for every 10 Int), Approx. Useless spells redesigned. (For each class, Wm and Bm.) 150 + (30 for every 2 Int) HP magic damage, Approx. I'm too lazy to get a list of spells, so don't blame me if I missed one. FF10: Lulu, a Black Mage, has Doublecast in her sphere grid path near the end. The armor shop has basic armor for the class types. For your black magic users, consider Fire1 and Bolt1. Master - He works just like in regular FF1, but now in the Mod he can use magic up to Level 4, but can only use the Monk type magic, like Chakra, Meditate and Qi Strike. 100 + (20 for every 2 Int) HP Ice damage, Approx. Here are the notations I'll be using throughout the page: WM = White Magic BM = Black Magic BL = Blue Magic TM = Time Magic Contact him, or thank him with a donation. In the spell list editor this seems confusing, but in-game, the spell menu is arranged into rows of 3, so that on the top-most row are level one spells, and for on. The Year is 198X. A spell's MP cost is equal to its level, e.g. For your white magic users, Cure1 and Dia1 are must-haves. QAKE or PURE are at the top of my lists. 1 Level 1-10 2 Level 11-20 3 Level 21-30 4 Level 31-40 5 Level 41-50 6 Level 51-60 7 Level 61-70 8 Level 71-80 9 Level 81-95 The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Using AstralEsper's Game Mechanics Guide in the FAQ section, assuming you're playing the NES version: How can i desend to level 5 from level 4 at Floating Castle? 10 HP + (10 HP for every 10 Int), Heal approx. The hardest hitting class, though his Magic Defense is the worst of the 12 classes, so Master can really take a beating from magic. 20 + (5 for every 2 Int) HP magic damage, Approx. Wizards don't really know spells (except for cantrips) — they add them to their spellbooks, which can happen while adventuring in addition to those they learn on level-headed. There are two types of magic in Final Fantasy 1: White Magic and Black Magic. Red mages can learn both sometimes. Level 8 . QAKE would be good if it worked once in a while. The Level 8 magic you want is Fade and Wall for the White Wizard, and Stop and Zap! Answers that are too short or not descriptive are usually rejected. Site design by Ludwigwam. 2009 — 2021 by the geek pictured above. 1: Water Cannon: Learned First: Magic: Water: 99%: No. Level 8 Spells? You will have to choose and discard one spell from level 8. 2.0 Downloading something? Fire 8 will cost 8 MP. I didnt put Nuke or any other level 8 spells because by time you get them so late in the game that they are basically useless. Can poison and drain enemies. On your 16th birthday, you wake to the sound of your mother's voice. As the Legend of Erdrick slips into the past, it's time to begin anew. Long ago, Erdrick the Great def... DRAGON WARRIOR IV 40 + (8 for every 2 Int) HP Ice damage, Heal approx. Spell Level Information Thanks to the new MP system spells are no longer learned in the same way. To reach the Citadel, head southwest from Gaia. 125 + (25 for every 2 Int) HP magic damage, Approx. The FF1 Spell Data Table stores the basic properties of normal spells, monster abilities and in-battle item effects. There are 8 (I think) magic levels, each being stronger than then last. 15 Elemental Seal 10:00 1:00 Self Enhances the accuracy of the user's next spell. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. The following page will contain all the spells in Final Fantasy XV.Stay tuned as we add more! I'm trying to pick which one not to use. All Level 8 spells are sold in Gaia, except for Full-life, which is sold in Lufenia. 100 + (20 for every 2 Int) HP magic damage, Base chance of 20 to set targets' # of hits to 1, Heal approx. 72 + (18 for every 2 Int) HP Lightning damage, Base chance of 24 to Kill target (Death resistance nullifies), Base chance of 40 to Kill targets (Quake resistance nullifies), Approx. FF9: Red Mages appear around the game as NPCs. To keep a player from doing this FF1 Advance uses a system that only lets you learn spells when you hit a certain level. It depends on its position in the spell list: The first 3 spells are level one, the next 3 are level 2, and so on down to level 8. 8: Long: Radius: 2 - 10 points of Water damage: Remove Curse: 8: Extended: Ally: Removes cursed items. Well whether you think so or not, here is the list of all the spells and their costs and etc. Chapter 1: Ragnar, the Kin... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. 36 + (7 for every 2 Int) HP Lightning damage. The Red Wizard can't learn any Level 8 magic. All Magic, unformatted Mastered spells gain a new casting effect and an increase in effectiveness. for the Black Wizard. If PURE was level one and could be used out of battle, like Maraks mod, it would be good. 70 HP + (35 HP for every 10 Int), Approx. But remember, only black mages can learn black magic and white mages can learn white magic. | Praise and Acclaim | Privacy Policy | GOG affiliate, Powered by Hostgator | Built using XHTML 1.0 Strict | CSS, Final Fantasy 5 Advance Custom Classes Mod, Destiny of an Emperor NES Ludmeister's Remix, Wizardry 1st Trilogy SNES Rebalancing Mod, Heal approx. Accepted Answer. It does depend on the class, and since it's complicated, the description is in the text rather than the table. "This i... DRAGON WARRIOR II 1.2, Formatting of list: Recommended Level 7 Spells: ICE3, BRAK, CUR4, HRM4. 8 + (4 for every 2 Int) HP Fire damage, Base chance of 24 to put targets to Sleep, Base chance of 64 to lower targets' Evasion by 25, Approx. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? I'm trying to pick which one not to use. Spell level is automatically calibrated to the strength of the curse. So how do you set the level of an FF1 spell? Mod version: 10 + (5 for every 2 Int) HP Lightning damage, Heal approx. It’s time to find the Citadel of Trials. NOTE: There are a total of 8 levels to each magic that can be used by a mix of classes. © 2021 GAMESPOT, A RED VENTURES COMPANY. 5.) Usually, 8 and above used the correct name. 32 + (6 for every 2 Int) HP Fire damage, Approx. Each of these spells must be of a level for which you have spell slots, as shown on the table. Does not work in Soul-of-Chaos dungeons. When you're done here, it's time to explore Onrac. The Red Wizard can only learn one spell from level 6 and one from level 7. Don’t fill all of your magic slots here, as there is another city with more level 7 and level 8 spells. 8 : All enemies : Base chance of 40 to Silence targets : Pal, Mas, R-Mag, W-Mag 720 : Nulblaze : 5 : All allies : Protect from Fire-elemental : Kni, Mas, R-Mag, W-Mag 400 : Invis : 6 : One ally : Increase Evasion by 50 : Mas, R-Mag, W-Mag 360 : Fira : 8 : All enemies : Approx. 60 + (15 for every 2 Int) HP magic damage, Approx. For reference, you'll find a couple of the level 8 spells in Gaia and the two most powerful level 8 spells in Lufenia. You can only buy three magics of a particular level, so choose wisely to conserve Gil. Thus, a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it … The shop in Gaia (town surrounded by mountains) has 3 magic spells for lvl 8 magic, the final spells (Full Life and Flare) are found in the secret shop in Lufenia. You'll also find level 8 spells but these will certainly require a class change. Defensive spells show effectivity in battle. Most of the spells and many abilities throughout the series are recycled. 150 HP + (50 HP for every 10 Int), Approx. Spells such as 'Cure', 'Dia', 'Sleep', and 'Fire' will be useful to you for the beginning of the game, even as far up to the 'Chaos Shrine'. Cure Sleep, Paralysis, Blind, and Silence, Approx. 50 + (12 for every 2 Int) HP Poison damage, Remove Slow condition and double target's # of hits, Warp out of any non-Soul-of-Chaos dungeon, Approx. User Info: 22whiterabbit22. 35 + (6 for every 2 Int) HP magic damage, Heal approx. 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