Armor Class 15 (natural armor) Hit Points 84 (8d10 + 40) Speed 30 ft. STR DEX CON INT WIS CHA; 18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2) Skills Perception +2: Damage Resistances cold: Senses darkvision 60 ft., passive Perception 12: Languages Giant: Challenge 5 (1,800 XP) Keen Smell. The toughest of them, the Storm Giant Quintessent, is a nightmare in its own lair. Roll a d6. finally actually moving the story along. RoT p30. Earth Elemental -> Ice Para-elemental. . The Frost Giants are primitive beings who oppose the rule of the Gods and generally create havoc and hassle. The Elven Race in 5e Dungeons & Dragons - Web DM - … Kills by freezing and absorbing. Touch causes cold damage, not acid. . Skills Perception +2 Damage Vulnerabilities fire, slashing Damage Immunities cold Senses darkvision 60 ft., passive Perception 12 Languages Giant Challenge 4 (1,100 XP). Painting a Reaper Bones Frost Giant - Duration: 19:53. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns.As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Slashing Susceptibility.If an attack made with a slashing weapon scores a critical hit on the ice troll, the troll must succeed on a DC 13 Constitution saving throw or lose a limb. Add a breath weapon, immunity to cold. The direct descendants of the first giant, Ymir, the Frost giants live in the area of Jotunheim whose climate resembled that of Earth's polar regions. This means war! . this is where i start to smell something is off with jerrek. Your Ultimate Guide for Running a Deep-sea Exploration Adventure “Underwater Kingdom” by Silberius, CC Attribution-Noncommercial-No Derivative Works 3.0 License Disclaimer: This post contains affiliate links that will add gold to our coffers when you use them, no additional charge to you. Also known as Ice Giants, Jotnar, Jötunn. though. Hydra -> Cryohydra. Ice Troll. Once you use this property, you cannot use it again until you finish a short or long rest. . Doctor Faust's Painting Clinic 23,660 views. Icy Web (Recharge 5–6).. Temperatures in this area never rise above the freezing point of water. When the mephit dies, it explodes in a burst of jagged ice. Frost Giants worship Thrym, a gigantic deity of cold and ice. Creatures in the grass are heavily obscured. The D&D 5e DMG (p. 110-11) supports arctic hazards well with three examples. These include a new hill giant (CR6), stone giant (CR10), cloud giant (CR11), frost giant (CR12), fire giant (CR14) and storm giant (CR16). Special Traits. Black Pudding -> White Pudding. Vulnerable to fire, Immune to cold, Ice Glide. A race of monstrous creatures who started out as icicles and became a dominant Norse force. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. time to murder some ice giants. Volo's Guide to Monsters adds new giant variants for the six above. Fire Snakes -> Chill Body, Cold damage by attacks Salamanders -> Snow Salamanders. Check the book for ideas on how to handle Frigid Water, Slippery Ice and Thin Ice or use it to get ideas on how to handle your own hazards such as an avalanche or falling into a … Large giant, chaotic evil. Giant Grass. 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